cover art by Pete Von Sholly
Q:if you could be bffs with any like, outer god or great old one, who would you choose?
Well, it’s not very wise to interact with any of them if I value my physical form and sanity. I’d need to recognize that they’d be far from friendly. I’d need to be useful to them in some way, as well, for any of them to bother with me…and then recognize my disposable nature.
That said, I’d go with Yog, if for no other reason than we have evidence of interactions (albeit through a weird Wizard avatar + his odd daughter) with humans who came out of it, luckily, with only a touch of insanity and deformed children to show for the efforts. Of course, one of the kids eventually crushed part of a town, but they survived the actual contact. That’s what matters.
If I were in one of my “eh, screw it” moods, you know, I might convince myself to call upon the Servitor Nyarlathotep. It’s smarter not to mess with N., but as long as I’d prepared myself for excruciating pain and sure death, it’d be cool to see what it’s like to, well, interact with one of its more “human” masks. I’d consider the experience like “accessing the Sublime,” maybe, at the moment of death or seeing the Great God Pan, etc. On whole, however, not very smart.
Yog-Sothoth from S. Petersen’s Field Guide To Cthulhu Monsters, 1988:
Thanks for the question and thanks for following!
What gets me? How much alcohol had to be consumed to get someone to get all jiggity with one.
I’m guessing quite a bit, particularly for that first “generation” who took the Third Oath. Although I’m rarely surprised by what (mostly terrible) things people will do—and, eventually, do gladly—if one simply label them “tradition” first. ;)
I saw this post (top) a bit earlier. Please see (middle and bottom) the Tales from the Darkside episode Inside the Closet (1984),for a good example of this.
Lovecraft and friends by mygrimmbrother
It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.
—H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Gugs are a race of horrifying giants. They are speechless, communicating only by facial expressions.
The gugs were banished to the underworld by the earth’s gods, the Great Ones, for an unnamed blasphemy. Now they reside in a terrifying, underground city, dwelling in lofty, round, cyclopean towers. Nearby, colossal monoliths mark the cemetery of the gugs.
In the midst of the gug city, the Tower of Koth contains a stairway that leads to the Enchanted Wood in the upper Dreamlands. There it is sealed by a huge stone trapdoor with a large iron ring. Because of a curse of the gods, no gug may open that door, though no such restriction prevents a gug from climbing to the very top of the tower.
Gugs prey on the ghasts that live in the Vaults of Zin (though prior to their banishment, they had been known to devour wayward dreamers). When in sufficient numbers, ghasts may likewise prey on the gugs. Though gugs would seem to have the advantage, they nonetheless superstitiously fear ghouls. The gugs often indulge in great feasts and, once engorged, retire to their great towers to sleep. [x]
Illustration by K. L. Turner.